So what do we crazy girls and boys get up to?
For those who asked. I run a gaming group with my daughter 14 (going on 45) and husband (42 going on 12). We are call Home Ed Heroics and right now I am running a Pathfinder campaign. This is like the best version of Dungeons and Dragons that was (3.5) although having played the brand new D&D 5 I can say it is much improved from the dreaded 4th edition! We game once a week and even though I have the table all day I only use about three and a half hours (on average).
So I am the Dungeon Mater (DM) also know as the ST or Story Teller. I created a story (though there are loads of prefabricated adventures you can run). I create the towns and villages, cities and people. I come out with the monsters and people they will need to encounter. I do the voices and the sound effects of the landscape.
The players make their characters around this landscape. They can be human, or an elf, or a gnome or halfling (hobbit). They could be a half-orc or half-elf. They choose. Then they choose what they do. Are they a wizard? A warrior? A thief? A bard? Then they roll some dice. This gives them the basic stats of how clever, strong, quick and so on, they are.
I take this characters and place them into my world. I describe it and then ask
"So what are you going to do?"
The halfling wizard might decide he want to make breakfast, the half-orc might decide to sharpen her blade. The Elven princess might do her Druidic meditations. The elven cleric might just keep snoring.
Suddenly giant rats appear. (everyone roll a 20 sided dice and add your initiative, how quick you are at reacting).
I roll for the rats (there are three of them).
The players tell me their total (what they rolled plus their modifier).
We are now in combat rounds.
The lower the number the lower down the order the character goes. During combat you get to do a move and a action (unless you can do more).
It is a vicious fight. The rats roll well and pounce on the sleeping cleric but roll low on their damage. The half-orc rages (a special ability) and charges the nearest rat swinging wildly and almost hitting the halfing.
He makes his dodge roll. The wizard sends a sphere of flame at the rats crisping them but not killing them. The druid summons a bear that fights for her and it mauls one of the rats (it dies).
The now awake cleric succeeds his poison roll and doesn't get plague.
The fight continues until all the beasts are dead. Combat rounds end.
The story continues.
Each encounter has experience points that get added to each character. As it increases they go up levels that allow them to do more, know more and be big shiny heroes.
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